Author: Xiang Ma
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Finding My Direction in the Animation Industry
Since starting my studies in Character Animation, I have gradually become more certain about the direction I want to pursue in the future. Although the animation industry contains many different roles and production pipelines, I found myself consistently drawn toward character-focused work, especially stylised 2D animation and original IP design. Before coming to the UK,…
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My First Experience Working in IP Design
Recently, I started a remote internship related to IP design and visual development in China. This has been a very meaningful experience for me because it allowed me to step outside the university environment and begin experiencing a more professional production workflow. Since I hope to work in the fields of IP design and animation…
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Building My Portfolio Through Character Design and 2D Animation
As a Character Animation student, I have gradually realised that the area I am most passionate about is character-driven storytelling. Although animation involves many technical aspects, what interests me the most is how a character can express personality, emotion and narrative through movement and design. Because of this, I hope to continue developing my career…
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Investigating Professional Practice: Insights from Researching Contemporary Animation Workflows
As part of my ongoing industry research, I have focused on understanding the professional practice of contemporary animators, particularly within the games industry. While my knowledge is informed by academic study, studio talks, published interviews, and behind the scenes production breakdowns, these sources collectively illuminate the realities of daily work in professional settings and help…
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Analysing Industry Roles: A Comparative Study of Gameplay Animation and Film Character Animation
Through my ongoing research into professional animation practice, I have become increasingly aware that the term “character animator” encompasses a broad spectrum of roles that differ significantly across sub-industries. In particular, comparing gameplay animation and film character animation has allowed me to develop a clearer understanding of where my skills and long-term aspirations may align.…
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Exploring My Preferred Industry Direction: The Position of Game Animation in the UK and China
As an MA Character Animation student at Central Saint Martins, my ongoing research into the animation industry has led me to reflect on where I envision my professional practice developing. Although I am currently studying in the United Kingdom and value the exposure to an international creative environment, I recognise that securing long-term work in…
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simulated work with year two students
Before this, I had never participated in a team animation project. I was both excited and a little nervous about this day. I worried that I might slow down the team or that I wouldn’t be able to contribute much to help the tear two students. Fortunately, YoYo quickly identified each of our strengths and…
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lip sync_Unit 1 Practice based researchlip sync
Intro Lip sync is crucial in animation because it allows my animated characters to speak. I have been looking forward to this class for a long time! I chose the theme “Lost in Translation” and discussed the content with Ko to confirm the detail Make Reference After finalising my topic, I began gathering various interesting…
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The history and theory of Chinese ink wash animation
Intro Ink-wash animation is a type of animation that incorporates Chinese ink-wash painting into animation production. It is expressed in both 2D and 3D forms, combining traditional Chinese ink-wash painting with modern animation techniques to create works with a unique artistic style and aesthetic value. Ink-wash animation not only embodies rich Chinese cultural characteristics but…
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